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Thea Render

Solid Iris Technologies je grčka kompanija koja se bavi razvojem alata za fotorealističan rendering - Thea Render. 

Thea Render poseduje hibridan rendering motor, projektovan da procesira i kreira fotorealistične slike kako pomoću "biased" algoritma, tako i pomoću "unbiased" algoritma. 

Thea Render je samostalan program, a sadrži modul Thea Studio koji omogućava uvoz geometrije iz Rhinoceros 3D-a, 3D Studio MAX-a, Cinema 4D, SketchUp-a, Blender-a, Softimage-a, ARCHline.XP-a...

Za razliku od sličnih programa, Thea Render je dostupan u Windows (32&64bit), Mac OS (32bit) i Linux (32&64bit) varijanti. U okviru sistema za render nalazi se Interaktivni Render modul, koji omogućava da se, pri "biased" i "unbiased" pristupu, render scena radi u realnom vremenu.

Pregled mogućnosti

U sledećoj tabeli je dat pregled mogućnosti Thea Render-a:

Unbiased Engine

  • Full Spectral Resolution

  • True Volumetrics

  • True Sub-Surface Scattering

  • True Sun-Pool Caustics

  • Resume/Merge Render

  • Instant Relight

  • Instant Repaint*

  • Two Sub-Engines

Biased Engine

  • Fixed Spectral Resolution

  • Bucket Rendering

  • Blurred Reflections

  • Direct Lighting

    • User-controlled

    • Perceptual-based

  • Sub-Surface Scattering (Approximation)

  • Global Illumination

    • Photon Mapping

    • Irradiance Cache

    • Final Gathering

    • Caustics

General Render Features

  • Easy Preset Support

  • Linear Workflow

  • True Motion Blur

  • True Depth of Field

  • Instancing

    • Surface Proxies

    • Model Proxies

  • Render Channels

    • Normal/Depth/Alpha/ObjectId/MaterialId

    • Direct/GI/SSS/Refl/Refr/Tran (Biased)

  • Sun/Sky Portals

  • Multi-Processing

  • Multi-Platform 32/64-bit**

Network Rendering

  • Easy Setup (render-farm ready)

  • Co-operative Single Frame (Unbiased Mode)

  • Co-operative Animation (Biased/Unbiased Mode)

  • Cross-Platform

User Interface

  • All-in-one Studio

    • Modal Design

    • Aesthetic Design

    • Polymorphic Interface

    • Drag and Drop

    • Skinned (Theme Support)

    • Internationalisation (Language Support)

  • Full OpenGL Stager

    • Alignment/Basic Modeling

    • Coordinates Panel

    • Animation Editor

    • Interactive Render

    • Instancing Brush

  • Material Editor

    • Tight Integration around Materials

    • Fast Setup

    • Various Preview Scenes

    • Symbolic Preview (Schema)

    • Secondary Material Editor

  • Texture Editor

    • Tight Integration around Textures

    • Fast Texture Combinations

  • Color Editor

    • Color Preview under Custom Illuminants

    • Palette Handling

    • HSV Color Picker

    • Spectrum Editor

  • Display

    • Camera Settings (ISO, f-number, shutter speed)

    • Sharpness

    • Deburn

    • Bloom/Glare

    • Contrast/Chroma
    • Vignetting

    • Color Balance

  • Render History

  • Relight Editor

  • Network Status Log

Materials

  • Breakthrough Layering System

    • Strictly Physically-based Models

    • High Energy Conservation

    • Multiple Coating/Mixing/Stacking

  • Displacement Mapping

  • Bump Mapping

  • Normal Mapping

  • Anisotropy

  • Dispersion

  • Custom Fresnel Curve

  • Thin Film Interference

  • IOR Sample Data Support

  • Sub-Surface Scattering

  • Participating Media

    • Isotropic

    • Mie Variants

    • Rayleigh

    • Henyey-Greenstein

    • Homogeneous

    • Heterogeneous

  • Clip Mapping

  • Alpha Mapping

Lighting

  • Physically-based Sun/Sky

  • Image-based Lighting

    • Illumination Mapping

    • Reflection Mapping

    • Refraction Mapping

    • Background Mapping

  • Area Lights

    • Any Shape

  • Point Lights

    • Omni

    • Spot

    • Projector

  • IES Support

Textures

  • Constant Color

    • RGB/XYZ/HSV

    • Spectrum

    • Blackbody Temperature

  • Bitmaps

    • All Common Image Formats

    • HDR/OpenEXR Formats

  • Procedurals

    • Perlin Noise

    • Integrated Anisotropy Patterns

    • Various Other Procedurals

  • Advanced Operations

    • Blending

    • Combination

    • Synthesis

    • Inversion

  • Tone Mapping (on the fly)

Camera

  • Models

    • Pinhole

    • Thin-Lens

  • Projection

    • Perspective

    • Parallel

    • Spherical

    • Cylindrical

  • Auto-focus

  • Shift Lens

  • Camera Response Functions

Input/Output

  • 3DS/OBJ (Import)

  • Native XML

  • Binary Format

  • Modeler Plugins

  • Software Development Kit (SDK)+

    • Exporter SDK

    • Full Integration SDK

    • Plugin SDK


* Repaint requires Colimo, an external standalone application being developed and sold by Motiva Infografia Ltd.

** MacOSX 64-bit build will be available inside release v1.1.

+ Not available to the end-user. Requires special permission/license - please contact us for details.

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